Identity and Technology
blog for UN1001
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Assignment 1: Introduction to Self
Assignment 2: Favorite Technology
Assignment 3: Avatar Portfolio and Presentation
Assignment 4: Perspective and Learning Analysis
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Questions about Gee: According to Gee, what are some parallels that should to exist between gaming and educational environments?
December 3, 2008
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Questions about Gee: According to Gee, what tools are necessary to commit to learning? Why might some people struggle to make those commitments?
December 3, 2008
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Questions about Gee: Can one keep their virtual and real world identities separate? Why or why not?
December 3, 2008
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Questions about Gee: What is a projective identity and how have you experienced it in your game play? What meaning have we attributed to the characters we play?
December 3, 2008
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Questions about Gee: According to Gee, how do games facilitate learning? What are some examples of what you have been reinforce to do or punished for doing in video games (what values exist in the games we play)?
December 3, 2008
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Questions about Gee: What are semiotic domains?
December 3, 2008
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Pages
About the course
Assignment 1: Introduction to Self
Assignment 2: Favorite Technology
Assignment 3: Avatar Portfolio and Presentation
Assignment 4: Perspective and Learning Analysis
Calendar
Course and University Policies
un1001 Syllabus
Blogroll
MTU Blackboard
Recent Posts
Today’s Class (Friday, Dec. 12th)
Questions for Wright reading: How does user created content influence learning from games?
Questions for Wright reading: What are some of the drawbacks from learning from video games or certain types of video games?
Questions for Wright reading: Do games offer problem solving? Provide an example of how a specific game offers or does not offer problem solving.
Questions for Wright reading: Do games offer self-esteem? Provide an example of how a specific game offers or does not offer self-esteem.
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